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MacWorld 1997 September
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Macworld (1997-09).dmg
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Games World
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For Duke Nukem 3D
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AMOZON2
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AMOZON2.TXT
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1997-07-22
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Title : AMOZON2.MAP
Author : Allan Scott
E-mail : allans@powerup.com.au allans@ozemail.com.au
Web Page :
Description : Also, ATOWN.MAP
This is ok for DeathMatch, but probably a bit big.
If it's two player DM, you could always agree to keep
out of one particular area - like the prison and vats.
Additional Credits to : I won't whinge again about the Build docs, but I guess
thank 3DREALMS for Duke and Build. As for Quake, I
wish ID had just improved Doom. I guess 3DRealms has
done that for them.
================================================================================
* Play Information *
Episode and Level # : USER MAP, so there's no exit.
Single Player : Yes (Killing BigDaddy will end the level).
DukeMatch Level : Yes.
Cooperative : There are more monsters, health and ammo (mostly
shotgun).
Difficulty Settings : Not implemented. (It's not too hard anyway).
* Construction *
Base : New level from scratch
Editor(s) used : 'Build' on a 486DX100
Known Bugs : Watch out for the water. Don't jump in and out too
often as it tends to kill, occasionally. Yes, I made
the outside and inside the same size.
Interesting bug: During testing a pig got outside the
spaceship. It climbed in after me through the
force-field. . . Pigs in space?? Catchy.
* Where to get this MAP file *
Powerup.com.au
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